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| Rules of Fencing (from the 1996 U.S. Fencing Media Guide)
The main object of a fencing bout (what an individual game is called) is to effectively score 15 points (in direct elimination play) or five points (in preliminary pool play) on your opponent before he scores that number on you. Each time a fencer scores a touch, she receives a point. Direct elimination matches consist of three three-minute periods. Foil The valid target area in foil is the torso, from the shoulder to the groin, front and back. It does not include the arms, neck, head and legs. The foil fencer's uniform includes a metallic vest (called a lame) which covers the valid target area, so that a valid touch will register on the scoring machine. A small, spring-loaded tip is attached to the point of the foil and is connected to a wire inside the blade. The fencer wears a body cord inside his uniform There are two scoring lights on the machine. One shows a green light when a fencer is hit, and one shows a red light when her opponent is hit. A touch landing outside the valid target area (that which is not covered by the lame) is indicated by a white light. These off target hits do not count in the scoring, but they do stop the fencing action temporarily. Epee The epee is also an electrical weapon. The blade is wired with a spring-loaded tip at the end that completes an electrical circuit when it is depressed beyond a pressure of 750 grams. The causes the colored bulb on the scoring machine to light. Because the entire body is a valid target area, the epee fencer's uniform does not include a lame. Off-target hits do not register on the machine. Sabre Just as in foil, there are two scoring lights on the machine. One shows a green light when a fencer is hit, and one shows a red light when the opponent is hit. Off-target hits do not register on the machine.
Right-Of-Way In essence, right-of-way is the differentiation of offense and defense, made by the referee. The difference is important only when both the red and green lights go on at the same time in foil and sabre. When this happens, the winner of the point is the one who the referee determined was on offense at the time the lights went on. Epee does not use the right-of-way in keeping with its dueling origin - he who first gains the touch earns the point. Or, if both fencers hit within 1/25th of a second of each other, both earn a point. However, it is equally important to have a sound defense for epee, since the entire body must be protected from a touch. |